Alone in the Dark
Aug 14th, 2008 by admin
Submitted by videogame2play
I recently picked up a copy of Alone in the Dark and to my surprise I have found it quite entertaining. Before the games release in June I actually had anticipated it’s release for two reason - survival horror is one of my favorite genres (the original 1992 release invented the genre) and I really enjoyed Eden Games last release (Test Drive: Unlimited). Of course my expectations diminished greatly after reading the mostly mediocre and negative reviews that rolled in. If you were like me you may have missed out on a great game.
Atari released Alone in the Dark on multiple platforms - Wii, 360 and PC (with a PS3 version due later this year) so please keep in mind the following are my impressions of the Xbox 360 version.
The game has a medium learning curve and except for a few times early in the game while I was getting the hang of it, I actually found the controls for each mode of play to be intuitive and well thought out for the most part. You might consider them quirky since some of the actions are unique to this title. I recall the classic Alone in the Dark forced you to use the keyboard and I remember that I preferred to use a joystick or gamepad for control, but once I familiarized myself with the controls they actually worked surprisingly well.
I found the variety of gameplay elements to be well done - I like the realistic physics and detailed character interactions. Eden introduces a unique inventory system that allows you to access your inventory without pausing the game. Thankfully you can combine items in logical ways and having to manage the limited space inside your jacket does make it more realistic. Keeping Edward from bleeding to death by spraying medicine to areas injured and having to apply bandages made certain parts of the game quite intense. Action sequences played well and I liked how the camera switches to over the shoulder Resident Evil 4 style when you fire your gun.
The driving in the game was a bit of a disappointment. The instruments on the dashboard surprisingly didn’t function while driving and the segments themselves were quite linear.
The characters voice acting quality varies widely, but for a video game is adequate. I also found the story to be pretty good - not nearly as good as the originals Lovecraftian goodness but certainly comparable to the typical Silent Hill and Resident Evil fare. I also noticed that those who observed me playing the game appreciated the recap of key events and liked how when I finished an episode it was like it they were watching a show on TV.
I didn’t skip any sections via the DVD style index that turns each level into a episodes split into evenly spaced sections although I was very tempted to during a couple of the segments. Having this option available makes the game even more accessible and should help lower frustration levels for most and is a welcome feature.
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