Command & Conquer: Tiberian Dawn: GDI mission, first part
Submitted by Gaming Briefs and Nostalgia Bits
Now, here’s the other side of the game, with the GDI missions. Let’s begin:
First mission is taking out NOD troops on this shore. The gunboat can help take out the turrets.
You don’t get any engineer options with your barracks on this second mission, but if you can capture the enemy base with those you do have, it’ll help to take care of the rest.
An important strategy to activating the air-strike option when you’re playing with this side is to eliminate all the SAM sites; it does seem that way.
This is a tricky stage, where you need to eliminate all NOD forces who are attacking the locals. There are some good strategies available here that can help to deal with the light tanks.
A GDI base is under siege in this area. They managed to fight off the worst, but lack a construction yard now. Repair the base and then use what’s available to defeat the NOD base at the northwest end.
On this stage, use the commando to infiltrate a NOD base. You have 2 possibilities: either you can blow up the airfield, and thus skip what’ll be the following mission, or, you can blow up another structure, and thus get to the following mission instead.
Here is what’ll be the 7th mission if you take it, to defeat the enemy base at the east end.
Another difficult stage, where you need to defeat the NOD base again without the benefit of a construction yard when you begin. Thus, the challenge can be to capture the enemy’s yard instead.
So what’s the secret weapon NOD’s rumored to be working on? Why, the Obelisk of Light, of course! Destroying the majority of the enemy’s power can render it unable to operate properly, though the turrets can still function.
Defeat the NOD base at the south end of this area. Try to block enemies’ advance with sandbag walls (there’s a chain-link fence as well, I think).
The rest of the parts will come up in another post.
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